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Originally, only the first 5 missions were released with the main game, and the other two came as an add-on pack for the game.
The Marsec corporation manufactures the best weapons in the galaxy, but its boss, Sterner Regnix, uses unsavoury methods to extract the best from his top scientists. The use of mind control drugs and cybernetic implants is widely used, but officially denied by Marsec. The inter-stellar Trading Standards Authority is powerless to intervene. A small band of ex-employees have decided to assassinate Sterner Regnix. They have located his private home on the planet CX-1 and will stop at nothing until Sterner is dead.
Assassin Squad: Deploy on the red and yellow deployment squares around the house. Entrance to the house can be gained through opening the east or west doors.
Droid Squad: Sterner Regnix and his body guard of combat droids deploy on the blue squares inside the house.
Assassin Squad: If the Assassins manage to eliminate Sterner Regnix they win the game.
Droid Squad: The droid squad wins if they eliminate all the assassins and Sterner Regnix remains alive.
The Omni Corporation's moonbase on Arid-6 holds security information on the 30 billion population of galaxy sector nine. Somewhere in sector nine is the rebel star system, the infamous 'Rebelstar' which still remains a secret from all its enemies. However the Arid-6 moonbase represents the biggest threat to the rebels so far with an increasing amount of data on rebel movements. A small band of rebels have penetrated the moon's outer defences and are poised to launch an attack on the moonbase itself.
Laser Squad: Deploy on the red and yellow squares outside the moonbase. Entrance can only be gained by opening the airlocks.
Omni Corp: Deploy on the magenta squares inside the moonbase.
Laser Squad: A sufficient number of Databanks and Analysers must be destroyed to guarantee victory. A Databank is worth 5 victory points and an Analyser is worth 2. The Laser Squad wins if 100 victory points are gained.
Omni Corp: The Omni Corporation wins if all the Laser Squad is eliminated.
A routine mission has gone badly wrong. A reconnaissance mission in one of the Metallix corporation's mine installations has resulted in death of most members of a rebel squad. However all is not lost. Three members of the squad have been imprisoned on one level of the mine and they have vital information on the mine complex. A small squad has hastily been assembled to free the prisoners.
Laser Squad: Deploy on the red and yellow squares on the top left and top right of the map.
Metallix Corp: Deploy on blue squares in the mine complex.
Laser Squad: All three of the prisoners must escape to guarantee victory. Once a prisoner is released from his cell move him to an elevator door and move into the elevator to escape. Explosive needed to free prisoner.
Metallix Corp: The Metallix corporation wins if at least 5 of the rebels are killed.
In this scenario a small band of rebels must defend a rebel planet station from attack by an imperial droid squad on the large planet of Azar. The base contains seven stabiliser cores which prevent seismic instability under the planets thin crust. The imperial squad leaders have pinpointed the weaknesses in Azars defences and have assembled a squad designed for the task of destroying the cores. If they succeed the existence of the entire rebel colony on Azar would be threatened.
Rebel Squad: The rebels must deploy on the red squares inside the main base area on the right of the map.
Droid Squad: The Droids must deploy on the blue deployment squares on the top left and bottom left of the base.
Rebel Squad: In the two player game the Rebels must eliminate all 8 of the droids in order to win. In the one player version the droids receive reinforcements. The Rebels must destroy 100 victory points worth of droids in order to win.
Droid Squad: The Droid squad wins if at least 5 of the stabiliser cores are destroyed or if all the Rebel squad are killed.
The destruction of the planetary stabiliser base has left the Azarian colony in ruins. Volcanic eruptions have destroyed most of the major installations and the Imperial assault ships hover above the atmosphere like vultures waiting for their prey to die. Such a massive attack on such a small colony could only have one objective - to locate and capture the rebel blueprints for their advanced starfighter. Rather than destroy all their work the Rebels have transferred all the data into a small security device. A squad is assigned the task of escaping from the colony with the device in order to reach the distress beacon on the western plains. However the journey is not easy. The route through Paradise Valley is very dangerous because all the local wildlife is hostile and deadly. An underground network of tunnels can make the journey easier, but the entrances and exits are all hidden. A sentient race known as the Sectoids tend to collect and store weaponry taken from humans unfortunate enough to meet them, and they have the ability to use these weapons as well. In the valley above the vegetation provides cover for the viscous venomous splurges whose acidic spit is lethal. Only the most ingenious squad leader could possibly negotiate Paradise Valley.
Rebel Squad: The Rebels must deploy on the red and yellow squares on the left hand side of the valley.
Aliens: The Aliens do not have a deployment phase. They are deployed randomly in their natural terrain.
Rebel Squad: The Rebels must take the security device, which is initially carried by Corporal Hansen, over to the right hand side of the valley.
Aliens: The Aliens will win if all the Rebels are killed.
A band of mercenaries known as the 'Engineers' have raided a Rebel ship and captured the stardrive controller for the new Rebel fighter. They have taken is back to their base beneath the city of Pashir on the planet Prozine 5. A Rebel squad from the 7th Brigade has been sent to recover the device, but the sewers of Pashir are infested with droids, not rats.
7th Brigade: on red and yellow squares on left of map
Engineers: on blue squares in building on right of map
7th Brigade: find, capture and take Stardrive to left hand side of map. Note: Need "Las Cutter" gun to destroy doors.
Engineers: eliminate all rebels.
This scenario is a great test of skill and stamina involving up to 74 units. In the two player version each side has identical units and the map is symmetrical. There can only be ten units per side on the map at once, but if units are killed reinforcements will arrive at a rate of one every five turns up to a maximum of 27. In the one player version the Laser Platoon does not have an armoury droid and the rate of reinforcements for the Federation depends on the difficulty level selected.
Laser Platoon: on red squares on top and left of map.
The Federation: on blue squares on bottom and right of map
Same for both sides: completely eliminate the enemy. If you have no units on the map at any stage in the game you will lose even if reinforcements are due to arrive.